A non-placE
Interactive Virtual Environment
Unity, HTC Vive, FARO 3D Scan
A Non-Place (2018) is an interactive virtual installation constructed from a three-dimensional scan of the classroom in which it was produced and presented. Generated from point cloud data translated into a navigable mesh, the environment operates as a form of volumetric capture—spatially specific, materially detailed, and already abstracted into data.
When participants enter the work, the scanned environment aligns approximately with the physical room they occupy. Desks, walls, and architectural features appear recognizable, shaped by distortions introduced through scanning and meshing. An overlaid wireframe and subtle color shifts expose the underlying geometry, making vertices, edges, and surfaces visible as part of the space.
The classroom itself is functionally generic: a room of desks and computers that could exist almost anywhere. It carries little attachment. Its organization reflects use, circulation, and repetition.
Fragmentation remains latent until interaction begins. Participants can grasp and pull at parts of the environment, causing elements to detach from their original positions. Once separated, fragments can be relocated freely and remain where they are placed. The system does not reset. Displacement accumulates.
As the layout breaks down, recognition weakens. The scanned room becomes material under continual reconfiguration. Experience moves to the foreground. The space takes shape through interaction and duration, registering what has occurred within it over time.
The work treats virtual space as mutable and relational. Through repeated intervention, a highly specific environment loses coherence while retaining its material presence. What persists is a spatial condition formed through accumulation, where interaction reorganizes perception without producing a stable identity.
3D Scan of the classroom Maclean 819